Sample Artificial Intelligence Programmer Resume

Posted in Information Technology Resume Examples
Eva Denton
4592 Maloy Court
Home, KS 66438
(123) 717-3156
Email : [email]

Career Goal
Artificial Intelligence Programmer with strong skills in AI game programming, ID technologies and numerical analysis methods seeking employment in your organization
Technical Skills
Extensive technical knowledge of UNIX system programming tools:
  • LISP
  • C

Quick and excellent in software tools:

  • Owl
  • Jastor
  • Repast
  • Joone

Cognitively expert in AI system development methods:

  • Navigation
  • Vehicle control
  • Path finding

Adept in artificial intelligence software:

  • Weka
  • ECJ

Well versed with artificial intelligence programming functions:

  • Agent based simulation
  • Open Source contributions
  • Inference Engines

Familiarity with programming systems and networks:

  • AI FSM
  • Expert system
  • Neural network

Strong implementation skills:

  • Console development
  • Windows programming
  • 3D multiplayer engine programming

Technical abilities to:

  • Create performance minded games and understand X systems
  • Use algorithms and data structured during game development
Relevant Experience
Artificial Intelligence Programmer
Cycorp Inc.
January 2012 – Present
Home, KS
  • Designed run time algorithms and developed AI systems.
  • Participated in navigation, vehicle control and decision making.
  • Created AI frameworks and implemented AI components for games.
  • Suggested and executed navigation features for AI.
  • Programmed and managed code for Unity 3D game engines in C#.
  • Maintained detailed documentation about code modifications and system designs.
  • Prepared and reviewed plans associated with next generation AI solutions.
  • Conducted investigation about new game technologies and tools.
Artificial Intelligence Programmer
Robert Half Technology
November 2010 – January 2012
Durham, NC
  • Developed automated system for behaviour control and AI reasoning.
  • Programmed and executed code and algorithms for games.
  • Suggested new practices for enhancements of software development quality.
  • Implemented AI features and modifications for existing codebase.
  • Participated in incorporation of AI software for finding patterns.
  • Provided assistance for integration of integration tools with ontologies.
  • Created data and simulation models through Hub and Spoke designs.
  • Formulated specifications for arbitrary schemas to support model consensus.
Educational Background
Bachelor’s Degree in Computer Science
New Mexico Highlands University
August 2006 – May 2010
Las Vegas, NM
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